Correctly scale displacements in periodic simulations

Registered by Václav Šmilauer on 2009-12-06

OpenGLRenderingEngine currently has bogus output for periodic simulation when scaling displacements is enabled. The implementation will have to (1) keep track of reference periodic cell and (2) wrap disp coords of bodies accordingly.

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
New
Series goal:
None
Implementation:
Unknown
Milestone target:
None

Related branches

Sprints

Whiteboard

(?)

Work Items

This blueprint contains Public information 
Everyone can see this information.

Subscribers

No subscribers.