Store interactions inside bodies instead of separate container
Registered by
Václav Šmilauer
For parallelization, it might be faster to store interactions inside bodies. It could also avoid loops over interactions in order to find out which interactions a particular body participates in.
Blueprint information
- Status:
- Complete
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- New
- Series goal:
- None
- Implementation:
-
Implemented
- Milestone target:
- None
- Started by
- Václav Šmilauer
- Completed by
- Václav Šmilauer
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* Blueprints in grey have been implemented.