WorldForge: The original Open Source MMORPG project

Blueprint assignments for “WorldForge”

This listing shows the assignment of work for blueprints currently associated with WorldForge. The drafter is responsible for getting the specification correctly written up and approved. The approver is usually the person who would sign off on the specification.

1172 of 172 specifications
Priority Name Definition Delivery Assignee Drafter Approver
5 Essential Complete base set of unit test 0 Approved 1 Not started Sean Ryan Sean Ryan
4 High Add context to the listresp packet construction 0 Approved 5 Started Sean Ryan Sean Ryan Sean Ryan
4 High Allow for AI management connections 0 Approved 5 Started Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Split all AI functions to separate process 0 Approved 5 Started Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Entity collision geometry 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
4 High Custom goals support 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
4 High Add the concept of "force" to entities 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
4 High Improved crafting 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
4 High Improved goals 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Improved pathfinding 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
4 High Persist minds at regular intervals 0 Approved 1 Not started Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Use Bullet as physics system 0 Approved 0 Unknown
4 High Allow for respawning entities 0 Approved 8 Beta Available Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Allow easy generation of Atlas types from Ember Models 0 Approved 5 Started Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Allow entities to be created as children of other entities 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
4 High Make sure that we have server side types for all meshes 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
4 High Move entity mappings to the media repo 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Move model definitions to the media repo 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Remove the dependency on Cg 0 Approved 0 Unknown Erik Ogenvik
4 High Integrate SmartBody into Ember 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
4 High Update the cyphesis default world for the 0.5.5 release 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
4 High Remove inactive entities after a while 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
4 High Install proactive watchdogs for the backups 0 Approved 0 Unknown Kai Blin Erik Ogenvik Erik Ogenvik
4 High Skip empty sections when saving to file 0 Approved 0 Unknown
4 High Outline stages of work for the new website. 4 Discussion 5 Started Dean Bouvier Dean Bouvier Dean Bouvier
4 High User documentation for plunger 5 New 1 Not started
4 High Render previews for 3d assets 5 New 0 Unknown Kai Blin
3 Medium Allow better specifications of entities in AI goals 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Authoring permissions 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Entity visibility levels 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Instancing support 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Add a "planted" mode 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Allow the client to send movement hints 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Add an "intrinsics" property 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Add a "metabolizing" property 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Add a "nourishing" property 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Property visibility levels 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Add a "vitality" property 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Remove the "Plant" and "Character" classes 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Improve the memory usage in Ember 0 Approved 7 Good progress Erik Ogenvik Erik Ogenvik Erik Ogenvik
3 Medium Use CEGUI layout containers 0 Approved 1 Not started Erik Ogenvik Erik Ogenvik
3 Medium Perform movement prediction of the avatar entity 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Perform collision detection on client 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Provide common entity recipe scripting functions 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Allow for media to be dynamically downloaded 0 Approved 0 Unknown Erik Ogenvik
3 Medium Integrate the terrain area code with foliage 0 Approved 0 Unknown Erik Ogenvik
3 Medium Make the models use hardware shader skinning 0 Approved 0 Unknown Peter Szücs Erik Ogenvik Erik Ogenvik
3 Medium Improve the "give" dialog 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Improve particle systems 0 Approved 0 Unknown Alexey Torkhov Erik Ogenvik
3 Medium Allow the use of containers for items. 0 Approved 0 Unknown Sean Ryan Erik Ogenvik
3 Medium Allow lights to pulsate 0 Approved 0 Unknown
3 Medium Provide make files for the media tarball so it can be easily installed 0 Approved 0 Unknown Erik Ogenvik
3 Medium Make sure all media is up to date 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Load media on a ruleset basis 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Refactor the model system 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Optional "atlas box" definition in model definitions 0 Approved 0 Unknown Erik Ogenvik
3 Medium Enable monitoring for admin clients 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Enable movement hints 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Make entity recipes load when needed 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Sandbox the recipe scripting environment 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium The ability to save events, and later replay them 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Replace the deprecated ListBox with the ItemListbox 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Upgrade to SDL2 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Support for Ogg files in the sound manager 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Add support for streaming sounds 0 Approved 1 Not started Erik Ogenvik Erik Ogenvik
3 Medium Fix up the sound system 0 Approved 0 Unknown Erik Ogenvik
3 Medium Make vegetation sway in the wind 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Allow the terrain editor widget to alter the world size 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Use Hydrax to render pretty water scenes 0 Approved 8 Beta Available Erik Ogenvik Erik Ogenvik
3 Medium Conform to the XDG base directory structure 0 Approved 1 Not started Erik Ogenvik Erik Ogenvik
3 Medium Use DDS instead of PNG for textures 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Next generation metaserver 0 Approved 8 Beta Available Sean Ryan Erik Ogenvik
3 Medium Add a new packet type for an extended listreq and listresp 0 Approved 1 Not started Sean Ryan Sean Ryan
3 Medium Replacing basic humanoid skeleton 0 Approved 0 Unknown Dean Bouvier Erik Ogenvik
3 Medium Add steppe nomad clothing and accessories 0 Approved 7 Good progress Piotr Piotr Erik Ogenvik
3 Medium Rearrange structure of the media repository 1 Pending Approval 5 Started Dean Bouvier Erik Ogenvik Erik Ogenvik
3 Medium Allow user controlled entities to be persisted separately 3 Drafting 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Allow archetypes to run scripts 3 Drafting 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Implement Code Coverage as part of test sequence 4 Discussion 1 Not started Sean Ryan
3 Medium Convert Ember to CMake 4 Discussion 0 Unknown Erik Ogenvik
2 Low Allow the reloading of assets in the asset manager 0 Approved 8 Beta Available Erik Ogenvik Erik Ogenvik Erik Ogenvik
2 Low Add ability to clone entities in authoring mode 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Use boost::filesystem for file system interaction 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Integrate the Google Breakpad crash report system 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Use the new treecontrol found in CEGUI 0.6 0 Approved 7 Good progress Erik Ogenvik Erik Ogenvik Erik Ogenvik
2 Low Markers on the minimap/compass 0 Approved 0 Unknown Erik Ogenvik
2 Low Improve the data displayed in the performance widget 0 Approved 0 Unknown Sean Ryan Erik Ogenvik
2 Low Check for the latest released version at startup and notify the user 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Provide previews of materials in listboxes 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Allow Mercator terrain to be handled in more than one thread 0 Approved 0 Unknown Erik Ogenvik
2 Low Make the gui theme nicer 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Provide a nicer error message if something goes wrong when loading resources at startup 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Use the Ogre GPU program cache. 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Edit terrain layers 0 Approved 0 Unknown Erik Ogenvik
2 Low Extend the terrain editor to also handle modifiers 0 Approved 8 Beta Available Erik Ogenvik Erik Ogenvik Erik Ogenvik
2 Low Let Ember be able to unload unused resources 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Visualize the visibility property when editing 0 Approved 0 Unknown Erik Ogenvik
2 Low Handle the weather entity 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Create a MetaServerHandlerFileQueue 0 Approved 1 Not started Sean Ryan Sean Ryan
2 Low Add mushroom circles 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Enable a rate limit system 5 New 0 Unknown Sean Ryan Sean Ryan
1 Undefined Add JSON codec support 0 Approved 0 Unknown Erik Ogenvik
1 Undefined Contents Sampling for Asset Collections 0 Approved 7 Good progress Kai Blin Thomas Ingham
1 Undefined Mason: Add ability to fish 0 Approved 4 Blocked Al Riddoch Al Riddoch
1 Undefined An ember map widget 0 Approved 0 Unknown
1 Undefined Fortification building game system 0 Approved 6 Slow progress Al Riddoch
1 Undefined Logging game system 0 Approved 8 Beta Available Al Riddoch Al Riddoch
1 Undefined Remove cruft and incorrect data from the wiki 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
1 Undefined Generate a set of tags which can be automatically assigned to all assets. 0 Approved 8 Beta Available Kai Blin Thomas Ingham Kai Blin
1 Undefined Speed up page loads by loading only 50 search hits at a time 0 Approved 0 Unknown Kai Blin Kai Blin
1 Undefined "Shopping Cart" for staging mass/queued downloads. 0 Approved 5 Started Kai Blin
1 Undefined Reenable the search UI 0 Approved 8 Beta Available Thomas Ingham Kai Blin
1 Undefined Modification / Standardization of Asset Display 3 Drafting 0 Unknown Thomas Ingham Thomas Ingham
1 Undefined setValue with a different scope overwrites the previous value 3 Drafting 0 Unknown
1 Undefined Create Projects in Wombat 3 Drafting 0 Unknown Kai Blin
1 Undefined Project management in Wombat 3 Drafting 0 Unknown Kai Blin
1 Undefined Create and manage project needslists 3 Drafting 0 Unknown Kai Blin
1 Undefined Ajax Tree Menu 4 Discussion 0 Unknown Thomas Ingham Thomas Ingham
1 Undefined Unify the input for Ember so there is only 1 input mode 4 Discussion 0 Unknown Sean Ryan Erik Ogenvik
1 Undefined add explicit symbol visibility controls to the eris DSO 4 Discussion 0 Unknown
1 Undefined Implementing iron smelting process 4 Discussion 5 Started Piotr Al Riddoch
1 Undefined Another similar application 4 Discussion 12 Informational
1 Undefined Create a more robust binary distribution system 4 Discussion 3 Needs Infrastructure Olek Wojnar Erik Ogenvik
1 Undefined Create a better Roadmap for the Wiki 4 Discussion 0 Unknown Dean Bouvier
1 Undefined AJAX Data Transfer in Progress Indications (Feedback Abstraction) 5 New 0 Unknown Thomas Ingham Thomas Ingham
1 Undefined Add Async Loading to Ajax Scripts 5 New 0 Unknown Thomas Ingham Thomas Ingham Thomas Ingham
1 Undefined Clang++ support 5 New 0 Unknown
1 Undefined Tasks should emit actions 5 New 0 Unknown
1 Undefined Provide a mechanism for the server to define what client side features should be present 5 New 0 Unknown
1 Undefined Cyphesis Event Broadcasting System 5 New 0 Unknown
1 Undefined Allow for the servers to specify what media to use 5 New 0 Unknown Al Riddoch
1 Undefined Allow the metaserver poll interval to be a config option 5 New 0 Unknown
1 Undefined Physical Constraints 5 New 0 Unknown
1 Undefined Add an optional speed modifier to an entity 5 New 0 Unknown Dean Bouvier Al Riddoch
1 Undefined Add an optional offset property 5 New 0 Unknown
1 Undefined Stackable Entities 5 New 0 Unknown
1 Undefined Make stronger authentication in cyphesis 5 New 0 Unknown
1 Undefined Variable tick time simulation for cyphesis 5 New 0 Unknown Al Riddoch Al Riddoch
1 Undefined Date range fields should be visible. 5 New 0 Unknown Mark Widgren Thomas Ingham Thomas Ingham
1 Undefined Only send/store attributes that have been changed from their defaults 5 New 0 Unknown Al Riddoch
1 Undefined Unified terrain area and terrain mod handling 5 New 0 Unknown
1 Undefined Detect Deadzones and Extend Date Range Searching 5 New 0 Unknown Thomas Ingham Thomas Ingham Thomas Ingham
1 Undefined Apple pie baking 5 New 0 Unknown
1 Undefined Unbaked apple pie dough 5 New 0 Unknown
1 Undefined Apple trees 5 New 0 Unknown
1 Undefined Baking 5 New 0 Unknown
1 Undefined Dough 5 New 0 Unknown
1 Undefined Earth working game system 5 New 8 Beta Available Al Riddoch Al Riddoch
1 Undefined Flour 5 New 0 Unknown
1 Undefined Gate construction game system 5 New 0 Unknown Al Riddoch
1 Undefined Grinding of an entity into another 5 New 0 Unknown
1 Undefined Collection of liquid into containers 5 New 0 Unknown
1 Undefined Mill 5 New 0 Unknown
1 Undefined Palisade game system 5 New 0 Unknown Al Riddoch
1 Undefined Pioneering game system 5 New 0 Unknown Al Riddoch
1 Undefined Plant fibre processing game system 5 New 0 Unknown Al Riddoch
1 Undefined Plant gathering game system 5 New 0 Unknown Al Riddoch
1 Undefined Quarrying game system 5 New 7 Good progress Al Riddoch
1 Undefined Rope 5 New 3 Needs Infrastructure Al Riddoch
1 Undefined Timber processing game system 5 New 7 Good progress Al Riddoch
1 Undefined Scaffolding game system 5 New 3 Needs Infrastructure Al Riddoch
1 Undefined Wall building game system 5 New 7 Good progress Al Riddoch
1 Undefined Wheat 5 New 0 Unknown
1 Undefined Search results should be capped. 5 New 0 Unknown Mark Widgren Thomas Ingham Thomas Ingham
1 Undefined A compress terrain mod 5 New 0 Unknown
1 Undefined Floor and ceiling functions to level mods 5 New 0 Unknown Erik Ogenvik
1 Undefined Allow a metaserver to proxy another metaserver's listing 5 New 0 Unknown
1 Undefined Move the queries inside the browsetable method. 5 New 0 Unknown Mark Widgren Thomas Ingham Thomas Ingham
1 Undefined User friendly URLs 5 New 0 Unknown
1 Undefined Make it possible to exclude parts of the directory from the scan. 5 New 0 Unknown Kai Blin Kai Blin
1 Undefined WorldForge Security 5 New 0 Unknown
1 Undefined Move features from the default cyphesis world into the mason world 5 New 0 Unknown
1172 of 172 specifications