Winning conditions
Registered by
Raul Ferriz
The basic implementation for this proved to be extremely simple. Therefore I haven't written a complete blueprint for this. What is missing is a good set of win conditions. I will only implement the most basic ones: endless game and defeat all players.
Blueprint information
Related branches
Related bugs
Bug #536308: winning condition | Fix Released |
Bug #536450: Different game types. | Fix Released |
Bug #536487: Victory points | Fix Released |
Sprints
Whiteboard
This is implemented now. The provided win conditions are fairly simple but could be enhanced easily. I hope that others will fill this gap.
(?)
Work Items
Dependency tree

* Blueprints in grey have been implemented.