Additional unit types
There are many more unit types possible beyond worker, soldier and carriers (scout and geologist for example already be implemented)
discussion can take place here http://
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- New
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Whiteboard
Current unit types
- Carrier (including horses)
- Workers
- Soldiers
- Scouts
- Geologists
Future possible unit types
- Thieves
option a) Try to steal either certain basic goods (lumber/stone) or raw materials (especially gold) all tribes have in common
option b) Try to steal any kind of good and either have a way to trade them (possible with team members) or 'reforge' them. a special forge might take any battle axe and turn them quickly into a heavy trident
- Lookout
Special soldier type. very low on attack/defense but increases a building visibility by 1
- Bandits
Turn up from certain terrain artifacts (wood, mountains, ruins) and steal/destroy a certain amount of goods nearby if not stopped
- Archers/
Alternative soldier tracks. These soldiers have different cost requirements (cost horses but lower quality armor for example) and will have some bennefit (faster movement, higher attack & lower defense, etc)
- Healers
Improve healing of soldier in buildings with a healer equipped
- Bordermen
Try to 'move' the border beyond its current range without building a military building. (there was a similar feature in settlers 3, forgot the name used there)
- General (?)
It can move on map, and "transport" some soliders.