Lua support as only way to script scenarios and win conditions

Registered by SirVer on 2010-03-03

The current trigger and events system is hard to work with and inflexible. It should be replaced with a well known scripting language that is easy to embed in host programs and that is easy to learn.

Lua is well suited. By adding Lua support to widelands, we gain more flexibility of what can be done in scenarios while also making the implementation of new scripting features easier.

Blueprint information

Status:
Complete
Approver:
None
Priority:
Medium
Drafter:
None
Direction:
Needs approval
Assignee:
SirVer
Definition:
Approved
Series goal:
Accepted for build16
Implementation:
Implemented
Milestone target:
milestone icon build16-rc1
Started by
SirVer on 2010-03-24
Completed by
SirVer on 2010-04-16

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