Headquarters class

Registered by Raul Ferriz on 2010-03-31

Create a new class: Headquarters
Headquarters should have same functionality that a warehouse with addition of implement Attackable and SoldierControl.
Warehouse should not implement Attackable or soldiercontrol, it is only a storage building!

Update 2016: Since we also want this functionality for ports, it makes more sense to just add a SoldierControl to the Warehouse class and set the maximum soldier capacity to 0 for normal warehouses.

Blueprint information

Status:
Started
Approver:
Raul Ferriz
Priority:
Medium
Drafter:
Raul Ferriz
Direction:
Needs approval
Assignee:
GunChleoc
Definition:
Approved
Series goal:
Accepted for build20
Implementation:
Beta Available
Milestone target:
None
Started by
Raul Ferriz on 2010-03-31

Related branches

Sprints

Whiteboard

Unfortunally the branch became unmergeable into trunk, however we would need exactly such a feature for seafaring (for the ports) - I target it to build17

It is fully implemented.
It has his own Headquarters_Window, descendant from Warehouse_Window to show list of soldier's inside.

Please test branch and report any issue.

(?)

Work Items

Dependency tree

* Blueprints in grey have been implemented.

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