Headquarters class
Create a new class: Headquarters
Headquarters should have same functionality that a warehouse with addition of implement Attackable and SoldierControl.
Warehouse should not implement Attackable or soldiercontrol, it is only a storage building!
Update 2016: Since we also want this functionality for ports, it makes more sense to just add a SoldierControl to the Warehouse class and set the maximum soldier capacity to 0 for normal warehouses.
Blueprint information
- Status:
- Started
- Approver:
- Raul Ferriz
- Priority:
- Medium
- Drafter:
- Raul Ferriz
- Direction:
- Needs approval
- Assignee:
- GunChleoc
- Definition:
- Approved
- Series goal:
- Accepted for build20
- Implementation:
-
Beta Available
- Milestone target:
- None
- Started by
- Raul Ferriz
- Completed by
Related branches
Related bugs
Sprints
Whiteboard
Unfortunally the branch became unmergeable into trunk, however we would need exactly such a feature for seafaring (for the ports) - I target it to build17
It is fully implemented.
It has his own Headquarters_
Please test branch and report any issue.
Work Items
Dependency tree

* Blueprints in grey have been implemented.