Editing areas in widelands editor
Registered by
SirVer
The idea is to be able to group some fields of not necessarily circular shape into an area that can be used easily in scripts, can be relocated and is generally understood by the editor and the scripting engine.
Blueprint information
Related branches
Related bugs
Bug #536497: Implement editing of areas, like in vector drawing programs | Incomplete |
Bug #536542: Make new tool for the editor to assign names to map regions | Won't Fix |
Sprints
Whiteboard
(?)
Work Items
Dependency tree

* Blueprints in grey have been implemented.