Code level mechanism to avoid cheating

Registered by Fantix King

We don't like cheating of course. Therefore we need to have a code level mechanism to avoid cheating. Rough idea is to use multiprocessing.

Blueprint information

Status:
Not started
Approver:
None
Priority:
Low
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
New
Series goal:
Accepted for main
Implementation:
Unknown
Milestone target:
None

Related branches

Sprints

Whiteboard

(?)

Work Items

Dependency tree

* Blueprints in grey have been implemented.

This blueprint contains Public information 
Everyone can see this information.

Subscribers

No subscribers.