lua Interpreter for vioengine

Registered by Samith Sandanayake

This blue prints describes how the vioengine going to interpret lua.

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
Samith Sandanayake
Direction:
Needs approval
Assignee:
Samith Sandanayake
Definition:
Drafting
Series goal:
None
Implementation:
Unknown
Milestone target:
None

Related branches

Sprints

Whiteboard

The current lua interpreter works as a line reader and puts the line into a buffer then, then execute that.
Therefore the program cannot use original lua features like calling functions directly.

To overcome this problem there are 2 main methods.

1. write the functions, objects separately form the story and load them first in order to create a cache of commands in the memory.

2. change the scripting style and handle functions, conditions internally.

Though the 1 st choice looks something in efficient, for a long term go it is the best choice as we may need to give the freedom to the story writer to include his/her own logic into the game.

(?)

Work Items

Dependency tree

* Blueprints in grey have been implemented.

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