Wormhole mapping

Registered by Renee

Use of worm sources or wormseek will add a small "w" or something on the map for each spot. If using the MXP, it will show where the wormhole leads.

You close your eyes and seek out all wormhole sources.
You sense a connection between Enrollment Centre of Loving Hearts Orphanage and
Protean Way. (2884) -> (1492,...)
You sense a connection between Within an underground forest of giant mushrooms
(house) and A collapsed tunnel. -> (2499,...)

worm seek
You close your eyes and reach out with your mind to seek out wormholes.
You sense a wormhole leading to Manike Way before the Great Wall.

Blueprint information

Status:
Complete
Approver:
None
Priority:
Undefined
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
Approved
Series goal:
None
Implementation:
Implemented
Milestone target:
None
Started by
Vadim Peretokin
Completed by
Vadim Peretokin

Related branches

Sprints

Whiteboard

Okay, added basic support with revision 46. You'll get a "w" for each side of the wormhole on the map.

Additional idea: as I've set the mapper to remember wormholes for 5 mins for now (there will be wormhole support added to the map itself later on), it would be useful if it displayed known wormholes for that room when you enter it / do "ql".

Only prob is that if a wormhole title matches several rooms. Since you really can't tell them apart, it marks down all rooms it matches (up to 3). Is that fine?

- This would be fine, most like rooms are by each other. The benefits far outweigh that minor problem

- Just an idea, I hope you don't mind the amendment to your text for it. Could an option be created to show the destination's area name rather than the vnums of the rooms in worm sources? (Ie. (2551) -> (Ashtan)) (done, try this out: http://drop.io/oey958h)

(?)

Work Items

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