Measuring the performance of Unity

Registered by John Lea

Discussion about how we should measure the performance of Unity

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
None
Direction:
Needs approval
Assignee:
John Lea
Definition:
Approved
Series goal:
None
Implementation:
Unknown
Milestone target:
None

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[rrnwexec] 05-07-2012
Should we define a common set of user tasks that would be run during each cycle? From there, user testing cold be done with teams and the results recorded/timed.

(?)

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