GL/X Memory Management

Registered by Mark Shuttleworth on 2006-09-28

This is a placeholder for discussions and plans around GL/X memory management and optimizing AIGLX for the new texture-from-pixmap extension that lies at the heart of GL-based compositing.

Blueprint information

Status:
Complete
Approver:
None
Priority:
Medium
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
Obsolete
Series goal:
None
Implementation:
Informational Informational
Milestone target:
None
Completed by
Rodrigo Novo on 2006-11-10

Related branches

Sprints

Whiteboard

session cancelled, as this was already slated for 7.3, and won't happen for 7.2.

(?)

Work Items

This blueprint contains Public information 
Everyone can see this information.