Updating X Damage and Composite

Registered by Mark Shuttleworth

A discussion area will be around fixing whatever semantic problems remain in Damage and Composite themselves; Damage in particular appears to have significant issues with Beryl wrt timing of damage events vs GL rendering. Coming up with a concise and precise specification for when damage occurs, ensuring that this is useful to Beryl and then fixing
the implementation are all needed.

Blueprint information

Status:
Complete
Approver:
None
Priority:
Medium
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
Obsolete
Series goal:
None
Implementation:
Unknown
Milestone target:
None
Completed by
Rodrigo Novo

Related branches

Sprints

Whiteboard

session cancelled, due to lack of interest of the developers involved. -- rodarvus

(?)

Work Items

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