Updating X Damage and Composite
Registered by
Mark Shuttleworth
A discussion area will be around fixing whatever semantic problems remain in Damage and Composite themselves; Damage in particular appears to have significant issues with Beryl wrt timing of damage events vs GL rendering. Coming up with a concise and precise specification for when damage occurs, ensuring that this is useful to Beryl and then fixing
the implementation are all needed.
Blueprint information
- Status:
- Complete
- Approver:
- None
- Priority:
- Medium
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Obsolete
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
- Rodrigo Novo
Whiteboard
session cancelled, due to lack of interest of the developers involved. -- rodarvus
(?)