Unity8 shell improvements

Registered by kevin gunn on 2013-07-23

this blueprint is to capture the tasks to improve aspects of the unity8 shell toward convergence

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
Unity UI Team
Direction:
Needs approval
Assignee:
Unity UI Team
Definition:
Drafting
Series goal:
None
Implementation:
Unknown
Milestone target:
None

Related branches

Sprints

Whiteboard

jul 22, 2013 kgunn, currently 3 items will require some attention
#1 - adding mechanism to improve "input aware" applications to enable cancel/replay events (https://docs.google.com/a/canonical.com/document/d/1tBEyIdGXRTN0oOtY33f8d_giFZv5x7dcd_NRGiCHx7A/edit)
#2 - single shell surface will need to be changed for convergence form factors
#3 - change qt/qpa for proper event introspection (e.g. no more special invisible surface watching for all events)

(?)

Work Items

Work items:
create SDK interface to have applications be "input aware" with respect to the shell, in order to be able to add cancel event/replay operation to the input stream: TODO
add logic to shell to buffer & have replay events: TODO
propose interface changes to SDK team: TODO
create test through sample application for event cancelling & replay: TODO
make application rendering multisurface with respect to mir: TODO

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