Multitouch support in games
* Strategy games can become very attractive if they get multitouch support. The game 0 A.D. got source code released recently. We can study how much work is needed to include mt support in the game. (Mohamed-Ikbel Boulabiar)
* Commercial Games Support in Ubuntu Linux via Steam (Mohamed-Ikbel Boulabiar)
* Syncing up with commercial vendors of Linux-supported games (Ted Gould)
Tags: hci-n, hci, touch, multi-touch, multitouch, applications, games
Blueprint information
- Status:
- Not started
- Approver:
- Duncan McGreggor
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- Mohamed IKBEL Boulabiar
- Definition:
- New
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Whiteboard
Part 1: Strategy Games
=======
* 1 user
* Demo:
http://
Games input :
* Fullscreen
* Use of Gesture engine of OIF / custom engine
* Use of Ginn ?
http://
Other : Multi-user problem,
* on the same device
* on different devices (netw. comminucation)
http://
Games for Tablet-PC ? for Tablets ? for Desktops ?
Part 2: Games in Ubuntu
=======
Goal : Stop hearing "Linux isn't a Gamer best platform"
Problem : we can't find commercial games in stores
Possible solution : Provide the Linux version through internet
via Steam (1,200 games, 70% marketshare, centralized manner):
* http://
* http://
Hardware drivers :
* who will do testing depending on the platform (ubuntu / Valve) and how ?
* Possible criticism (non-free software, etc.)
Integration in Ubuntu Software Center
How to make OIF a success for games
=======
* good documentation!
* demos!
* showing up at conferences
* code snippets
Benefits of Touch in Gaming
=======
* in a previous session we were talking about getting people used to the gestures used in Ubuntu. Palm had a solution for this: small games that brought people to learn without noticing.
<fagan> https:/