this bug was worked around in nux for natty already. As far as I recall the problem was that mesa or better the gallium drivers did not respect a glScissor of 0x0px size(dont paint at all) so it was increased to 1x1px.
So basically it is fixed for unity, but I dont know wheter glScissor is fixed in mesa..
this bug was worked around in nux for natty already. As far as I recall the problem was that mesa or better the gallium drivers did not respect a glScissor of 0x0px size(dont paint at all) so it was increased to 1x1px.
So basically it is fixed for unity, but I dont know wheter glScissor is fixed in mesa..