openscenegraph 3.6.5+dfsg1-8build1 source package in Ubuntu

Changelog

openscenegraph (3.6.5+dfsg1-8build1) lunar; urgency=medium

  * No-change rebuild against libgdal32

 -- Steve Langasek <email address hidden>  Thu, 15 Dec 2022 19:36:15 +0000

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Uploaded by:
Steve Langasek
Uploaded to:
Lunar
Original maintainer:
Ubuntu Developers
Architectures:
any all
Section:
devel
Urgency:
Medium Urgency

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File Size SHA-256 Checksum
openscenegraph_3.6.5+dfsg1.orig.tar.gz 5.6 MiB e82b7ca471d5fd5c9ba11111eebf799c5b0fe22a11784f637323073bc371b5f4
openscenegraph_3.6.5+dfsg1-8build1.debian.tar.xz 53.1 KiB ab155732400c197235faf5f92da7fcab3ff33b5446700d2a607cc07a5ac42976
openscenegraph_3.6.5+dfsg1-8build1.dsc 2.8 KiB 5882919511536a44d2aeba06a58ab43b90792f1292e8185f3221d0804650150b

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Binary packages built by this source

libopenscenegraph-dev: 3D scene graph, development files

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains the development headers.

libopenscenegraph161: 3D scene graph, shared libs

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains the shared libraries.

libopenscenegraph161-dbgsym: debug symbols for libopenscenegraph161
libopenthreads-dev: Object-Oriented (OO) thread interface for C++, development files

 This library is intended to provide a minimal & complete Object-Oriented (OO)
 thread interface for C++ programmers, used primarily in OpenSceneGraph. It is
 loosely modeled on the Java thread API, and the POSIX Threads standards.
 .
 This package contains the development headers.

libopenthreads21: Object-Oriented (OO) thread interface for C++, shared libs

 This library is intended to provide a minimal & complete Object-Oriented (OO)
 thread interface for C++ programmers, used primarily in OpenSceneGraph. It is
 loosely modeled on the Java thread API, and the POSIX Threads standards.
 .
 This package contains the shared libraries.

libopenthreads21-dbgsym: debug symbols for libopenthreads21
openscenegraph: 3D scene graph, utilities and examples (binaries)

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains utilities and examples (binaries).

openscenegraph-dbgsym: debug symbols for openscenegraph
openscenegraph-doc: 3D scene graph, documentation

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains the documentation.

openscenegraph-examples: 3D scene graph, examples (sources)

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains examples (sources).