openscenegraph 3.6.4+dfsg1-3build1 source package in Ubuntu

Changelog

openscenegraph (3.6.4+dfsg1-3build1) focal; urgency=medium

  * No-change rebuild for gdal soname change.

 -- Matthias Klose <email address hidden>  Tue, 14 Jan 2020 14:31:36 +0000

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Uploaded by:
Matthias Klose
Uploaded to:
Focal
Original maintainer:
Alberto Luaces
Architectures:
any all
Section:
devel
Urgency:
Medium Urgency

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File Size SHA-256 Checksum
openscenegraph_3.6.4+dfsg1.orig.tar.gz 5.6 MiB 1e429e9a57d62cfbbb0100a24c8341209d852c75a2636b39867279a03cf0c4f1
openscenegraph_3.6.4+dfsg1-3build1.debian.tar.xz 32.9 KiB a1780a8ee8c93f6e198040ee7d622e7a3ef927260e34bc0bc370d164422677a2
openscenegraph_3.6.4+dfsg1-3build1.dsc 2.8 KiB 9fd6a3ec5ceffb8d3960dbc1dd4352c6e0c33baa9c4d59d7ef64d7f04919fcb4

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Binary packages built by this source

libopenscenegraph-dev: 3D scene graph, development files

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains the development headers.

libopenscenegraph160: 3D scene graph, shared libs

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains the shared libraries.

libopenscenegraph160-dbgsym: debug symbols for libopenscenegraph160
libopenthreads-dev: Object-Oriented (OO) thread interface for C++, development files

 This library is intended to provide a minimal & complete Object-Oriented (OO)
 thread interface for C++ programmers, used primarily in OpenSceneGraph. It is
 loosely modeled on the Java thread API, and the POSIX Threads standards.
 .
 This package contains the development headers.

libopenthreads21: Object-Oriented (OO) thread interface for C++, shared libs

 This library is intended to provide a minimal & complete Object-Oriented (OO)
 thread interface for C++ programmers, used primarily in OpenSceneGraph. It is
 loosely modeled on the Java thread API, and the POSIX Threads standards.
 .
 This package contains the shared libraries.

libopenthreads21-dbgsym: debug symbols for libopenthreads21
openscenegraph: 3D scene graph, utilities and examples (binaries)

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains utilities and examples (binaries).

openscenegraph-dbgsym: debug symbols for openscenegraph
openscenegraph-doc: 3D scene graph, documentation

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains the documentation.

openscenegraph-examples: 3D scene graph, examples (sources)

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains examples (sources).