ogre-next 2.3.3+dfsg-0ubuntu1 source package in Ubuntu

Changelog

ogre-next (2.3.3+dfsg-0ubuntu1) noble; urgency=medium

  * New upstream version 2.3.3+dfsg
  * Rediff patches
  * Massive cleanup of d/rules after upstream merges
  * Update d/control and .install to 2.3.3
  * Update d/copyright
  * Fix package name for conflict with 1.9
    (LP: #1987207) (LP: #2003346)
  * Fix blender-ogre conflict name
  * Added vulkan dependencies
  * [PATCH] Added support for riscv64 and ppc64
  * [PATCH] Avoid shaderrc vulkan dependency
  * [PATCH] Fix armhf vulkan build

 -- Jose Luis Rivero <email address hidden>  Sat, 09 Mar 2024 22:30:15 +0100

Upload details

Uploaded by:
Jose Luis Rivero
Sponsored by:
Dave Jones
Uploaded to:
Noble
Original maintainer:
Ubuntu Developers
Architectures:
any all
Section:
libs
Urgency:
Medium Urgency

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File Size SHA-256 Checksum
ogre-next_2.3.3+dfsg.orig.tar.gz 33.9 MiB 975b55097ee22833c4bddd9f4db47f625a3a20424292fac872dae88414c72231
ogre-next_2.3.3+dfsg-0ubuntu1.debian.tar.xz 27.8 KiB a6827967a3b6bb1a538b44e907e6a472f10798bab4ea5eb4dc26e25986990258
ogre-next_2.3.3+dfsg-0ubuntu1.dsc 3.4 KiB ecc8d02428275bfbb275953a86b96f477def160102e0b14a6a30887a4fa505f4

View changes file

Binary packages built by this source

blender-ogrexml-next: Blender Exporter for OGRE-Next

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the Blender exporter for OGRE-Next.

libogre-next-dev: 3D Object-Oriented Graphics Rendering Engine (development files)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the headers needed to develop with OGRE-Next.

libogrenexthlmspbs2.3.3: 3D Object-Oriented Graphics Rendering Engine - hlmspbs

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenexthlmspbs.

libogrenexthlmspbs2.3.3-dbgsym: debug symbols for libogrenexthlmspbs2.3.3
libogrenexthlmsunlit2.3.3: 3D Object-Oriented Graphics Rendering Engine - hlmsunlit

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenexthlmsunlit.

libogrenexthlmsunlit2.3.3-dbgsym: debug symbols for libogrenexthlmsunlit2.3.3
libogrenextmain2.3.3: 3D Object-Oriented Graphics Rendering Engine - Main lib+plugins

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextmain and the plugins and rendering
 systems.

libogrenextmain2.3.3-dbgsym: debug symbols for libogrenextmain2.3.3
libogrenextmeshlodgenerator2.3.3: 3D Object-Oriented Graphics Rendering Engine - meshlodgenerator

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextmeshlodgenerator.

libogrenextmeshlodgenerator2.3.3-dbgsym: debug symbols for libogrenextmeshlodgenerator2.3.3
libogrenextoverlay2.3.3: 3D Object-Oriented Graphics Rendering Engine - overlay

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextoverlay.

libogrenextoverlay2.3.3-dbgsym: debug symbols for libogrenextoverlay2.3.3
libogrenextplanarreflections2.3.3: 3D Object-Oriented Graphics Rendering Engine - planarreflections

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextplanarreflections.

libogrenextplanarreflections2.3.3-dbgsym: debug symbols for libogrenextplanarreflections2.3.3
libogrenextsceneformat2.3.3: 3D Object-Oriented Graphics Rendering Engine - sceneformat

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextsceneformat.

libogrenextsceneformat2.3.3-dbgsym: debug symbols for libogrenextsceneformat2.3.3
ogre-next-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the documentation.

ogre-next-tools: 3D Object-Oriented Graphics Rendering Engine (tools)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains tools used to convert from and to OGRE's native mesh
 format.

ogre-next-tools-dbgsym: debug symbols for ogre-next-tools