clanlib 1.0~svn3827-11.1build1 source package in Ubuntu
Changelog
clanlib (1.0~svn3827-11.1build1) noble; urgency=high * No change rebuild against libgrpc29t64, libprotobuf32t64, libabsl20220623t64, libgrpc++1.51t64. -- Julian Andres Klode <email address hidden> Fri, 22 Mar 2024 16:34:24 +0100
Upload details
- Uploaded by:
- Julian Andres Klode
- Uploaded to:
- Noble
- Original maintainer:
- Ubuntu Developers
- Architectures:
- any all
- Section:
- libs
- Urgency:
- Very Urgent
See full publishing history Publishing
Series | Published | Component | Section |
---|
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
clanlib_1.0~svn3827.orig.tar.gz | 6.5 MiB | bff9662de2324ac30baccb0e8f4ade989fcc21fcbeff4148510cacdc41b333c9 |
clanlib_1.0~svn3827-11.1build1.debian.tar.xz | 127.0 KiB | 93c9b289f14e3035060737331367b77ceb98ed9fb84d6773f0e7a74e129fd0f1 |
clanlib_1.0~svn3827-11.1build1.dsc | 2.4 KiB | 504ca31ec4421b771f44ef82bb72d2bbf4ebb0905adf49430eca00f97f8ebf31 |
Available diffs
Binary packages built by this source
- clanlib-doc: Reference documentation and tutorials for ClanLib
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, great effort has been put into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains html documentation for the ClanLib API and some
tutorials to ease the learning curve for programming with it.
- libclanapp-1.0t64: ClanLib game SDK runtime
ClanLib is a multi-platform software development kit, with an emphasis on
game development.
.
On one side, it tries to provide a platform independent interface to
write games with, by taking over the low-level work from the game and
providing wrappers around toolkits such as OpenGL,
Vorbis, X11, etc., so that if a game is written with ClanLib, the game
should compile on any platform supported by ClanLib without changing
its source code.
.
On the other hand, ClanLib also tries to be a service-minded SDK.
In other words, the developers have put great effort into designing
the API, to ensure ClanLib's ease of use - while maintaining its power.
.
This is the runtime part of the ClanLib SDK, needed to run applications
built with it.
- libclanapp-1.0t64-dbgsym: debug symbols for libclanapp-1.0t64
- libclanlib-dev: ClanLib game SDK development files
ClanLib is a multi-platform software development kit, with an emphasis on
game development.
.
On one side, it tries to provide a platform independent interface to
write games with, by taking over the low-level work from the game and
providing wrappers around toolkits such as OpenGL,
Vorbis, X11, etc., so that if a game is written with ClanLib, the game
should compile on any platform supported by ClanLib without changing
its source code.
.
On the other hand, ClanLib also tries to be a service-minded SDK.
In other words, the developers have put great effort into designing
the API, to ensure ClanLib's ease of use - while maintaining its power.
.
This is the development part of the ClanLib SDK, which is needed to build
applications with it.