cglm 0.9.0-1 source package in Ubuntu

Changelog

cglm (0.9.0-1) unstable; urgency=medium

  * New upstream release
  * d/copyright: Update copyright year

 -- Leon Marz <email address hidden>  Tue, 13 Jun 2023 17:41:00 +0200

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Uploaded by:
Leon Marz
Uploaded to:
Sid
Original maintainer:
Leon Marz
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

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cglm_0.9.0-1.dsc 1.8 KiB 654c815d54b5efd520422aaef3f825e87c0da40b624cf73e64ff424e59aee4b8
cglm_0.9.0.orig.tar.gz 627.8 KiB 9b688bc52915cdd4ad8b7d4080ef59cc92674d526856d8f16bb3a114db1dd794
cglm_0.9.0-1.debian.tar.xz 5.3 KiB 7d992ba32468540b4db8a93005e01a677b0a361cf1dcfd34efdd94501f672083

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Binary packages built by this source

libcglm-dev: Development files for the cglm library

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 Features:
  * scalar and simd (sse, avx, neon...) optimizations
  * option to use different clipspaces e.g. Left Handed, Zero-to-One...
    (currrently right handed negative-one is default)
  * array API and struct API, you can use arrays or structs.
  * general purpose matrix operations (mat4, mat3)
  * chain matrix multiplication (square only)
  * general purpose vector operations (cross, dot, rotate, proj, angle...)
  * affine transformations
  * matrix decomposition (extract rotation, scaling factor)
  * optimized affine transform matrices (mul, rigid-body inverse)
  * camera (lookat)
  * projections (ortho, perspective)
  * quaternions
  * euler angles / yaw-pitch-roll to matrix
  * extract euler angles
  * inline or pre-compiled function call
  * frustum (extract view frustum planes, corners...)
  * bounding box (AABB in Frustum (culling), crop, merge...)
  * bounding sphere
  * project, unproject
  * easing functions
  * curves
  * curve interpolation helpers (SMC, deCasteljau...)
  * helpers to convert cglm types to Apple's simd library to pass cglm types to
    Metal GL without packing them on both sides
  * ray intersection helpers
  * and others...
 .
 This package contains the development header files

libcglm-doc: Documentation for the cglm library

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 This package contains the documentation files in HTML format.

libcglm0: Optimized OpenGL Mathematics library for C

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 This library is designed to be compatible for programming with
 OpenGL/Vulkan applications. It uses a column-major layout for matrices.

libcglm0-dbgsym: debug symbols for libcglm0