cglm 0.8.6-1 source package in Ubuntu

Changelog

cglm (0.8.6-1) unstable; urgency=medium

  * New upstream release
  * Bump Standards-Version to 4.6.1
    - no changes needed

 -- Leon Marz <email address hidden>  Sun, 23 Oct 2022 20:00:00 +0200

Upload details

Uploaded by:
Leon Marz
Uploaded to:
Sid
Original maintainer:
Leon Marz
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section

Downloads

File Size SHA-256 Checksum
cglm_0.8.6-1.dsc 1.9 KiB 43619b6e1abba6ec0a5534afd927f862b6d877fc7ba3fd5dad22cce7486fab91
cglm_0.8.6.orig.tar.gz 615.5 KiB 6f6c9f7ed150b6c691774cc2750a79f363f0aa9acadade85e5ff8bb5b36eac28
cglm_0.8.6-1.debian.tar.xz 5.5 KiB daf30957beb5d73a4b37afe5f7f773bafdb757f9de3d23701a7f5db7a8b04b4d

Available diffs

No changes file available.

Binary packages built by this source

libcglm-dev: Development files for the cglm library

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 Features:
  * scalar and simd (sse, avx, neon...) optimizations
  * option to use different clipspaces e.g. Left Handed, Zero-to-One...
    (currrently right handed negative-one is default)
  * array API and struct API, you can use arrays or structs.
  * general purpose matrix operations (mat4, mat3)
  * chain matrix multiplication (square only)
  * general purpose vector operations (cross, dot, rotate, proj, angle...)
  * affine transformations
  * matrix decomposition (extract rotation, scaling factor)
  * optimized affine transform matrices (mul, rigid-body inverse)
  * camera (lookat)
  * projections (ortho, perspective)
  * quaternions
  * euler angles / yaw-pitch-roll to matrix
  * extract euler angles
  * inline or pre-compiled function call
  * frustum (extract view frustum planes, corners...)
  * bounding box (AABB in Frustum (culling), crop, merge...)
  * bounding sphere
  * project, unproject
  * easing functions
  * curves
  * curve interpolation helpers (SMC, deCasteljau...)
  * helpers to convert cglm types to Apple's simd library to pass cglm types to
    Metal GL without packing them on both sides
  * ray intersection helpers
  * and others...
 .
 This package contains the development header files

libcglm-doc: Documentation for the cglm library

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 This package contains the documentation files in HTML format.

libcglm0: Optimized OpenGL Mathematics library for C

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 This library is designed to be compatible for programming with
 OpenGL/Vulkan applications. It uses a column-major layout for matrices.

libcglm0-dbgsym: debug symbols for libcglm0