cglm 0.8.5-1 source package in Ubuntu

Changelog

cglm (0.8.5-1) unstable; urgency=medium

  * New upstream release
  * d/patches: Remove flt_epsilon.patch
  * d/copyright: Update copyright year

 -- Leon Marz <email address hidden>  Tue, 22 Mar 2022 10:14:00 +0100

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Uploaded by:
Leon Marz
Uploaded to:
Sid
Original maintainer:
Leon Marz
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

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File Size SHA-256 Checksum
cglm_0.8.5-1.dsc 1.9 KiB 411bb1d94b47a8f1ed2ae1a665c1652360fc89197316983868a2b7fa2280aa6d
cglm_0.8.5.orig.tar.gz 607.2 KiB baefa21342d228a83c90708459a745d5aa9b0ebb381555eea42db1f37fdf7a5a
cglm_0.8.5-1.debian.tar.xz 5.3 KiB d1ab930b38e439510a6f7c8242bbf4339d7c8e9a75a4a9fe38c9e762d02c1bda

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libcglm-dev: Development files for the cglm library

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 Features:
  * scalar and simd (sse, avx, neon...) optimizations
  * option to use different clipspaces e.g. Left Handed, Zero-to-One...
    (currrently right handed negative-one is default)
  * array API and struct API, you can use arrays or structs.
  * general purpose matrix operations (mat4, mat3)
  * chain matrix multiplication (square only)
  * general purpose vector operations (cross, dot, rotate, proj, angle...)
  * affine transformations
  * matrix decomposition (extract rotation, scaling factor)
  * optimized affine transform matrices (mul, rigid-body inverse)
  * camera (lookat)
  * projections (ortho, perspective)
  * quaternions
  * euler angles / yaw-pitch-roll to matrix
  * extract euler angles
  * inline or pre-compiled function call
  * frustum (extract view frustum planes, corners...)
  * bounding box (AABB in Frustum (culling), crop, merge...)
  * bounding sphere
  * project, unproject
  * easing functions
  * curves
  * curve interpolation helpers (SMC, deCasteljau...)
  * helpers to convert cglm types to Apple's simd library to pass cglm types to
    Metal GL without packing them on both sides
  * ray intersection helpers
  * and others...
 .
 This package contains the development header files

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