U2T

Top layer for u2t team's Unity 2d shell blueprints

Registered by Joseph Mills on 2012-12-17

This is the top layer for all things that are going to go under Unity 2d shell (apps, mockups,ect)

Blueprint information

Status:
Started
Approver:
Joseph Mills
Priority:
Medium
Drafter:
Joseph Mills
Direction:
Approved
Assignee:
U2t
Definition:
Discussion
Series goal:
None
Implementation:
Needs Infrastructure
Milestone target:
None
Started by
Joseph Mills on 2013-01-26

Related branches

Sprints

Whiteboard

(?)

Work Items

Work items:
Add more opengl tests for easing.types and if user is using open gl add more effects: TODO
Add a Glib Setting for "Debug Mode" This will make it so we can run debug mode and see alot more of what Unity 2d sees. : TODO
Remove Video Player : DONE
Fix Spelling errors and grammar in DCONF Settings : TODO
Fix Left and Right (rounded edges around dash) dash2dconfiguration.fullScreen === false and remove Utils.RightToLeft and also Utils.LeftToRight : TODO

Dependency tree

* Blueprints in grey have been implemented.

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