Realistic rendering of atmospheric phenomenas

Registered by Alexander Wolf on 2011-05-19

I propose to make the sky more realistic - to take into account the some atmospheric phenomenas:
- clouds
- noctilucent clouds
- zodiacal light
- auroras

Skills needed: C++, OpenGL, geometry, basic astronomy, basic meteorology
Difficulty: from average to difficult depending on the subtask

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
New
Series goal:
None
Implementation:
Unknown
Milestone target:
None

Whiteboard

Clouds could be put into a plugin: draw a cloud panorama on a sphere (like non-oldstyle landscapes), rotate it with some settable velocity around a horizontal axis (direction settable). Code reuse possible!
Noctilucent: different OpenGL mode.
Aurora: another sphere with animated texture. This seems quite tricky!
Zodiacal lights are not atmospheric!

(?)

Work Items

Dependency tree

* Blueprints in grey have been implemented.

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