Irregular Solar System bodies
At the moment, all Solar System bodies are rendered as spheroids. This is fine for all planets and large satellites, but unrealistic for all asteroids and some smaller moons (such as Phobos, etc.). Realistic rendering of asteroids requires the rendering of a simple 3D model, either in some accepted open 3D model format (e.g. COLLADA?) or in a simple format developed for Stellarium. Rough shape data for about 20+ asteroids can be found somewhere on NASA's websites. Working on this project should start with finding it and deciding which format to use.
If the implementation causes visible performance degradation on weaker systems, there should be an option for to turn the feature off. Many such features are enable/disabled via preferences.
Blueprint information
- Status:
- Complete
- Approver:
- gzotti
- Priority:
- Low
- Drafter:
- Alexander Wolf
- Direction:
- Approved
- Assignee:
- Florian Schaukowitsch
- Definition:
- Approved
- Series goal:
- Accepted for 0.16
- Implementation:
- Implemented
- Milestone target:
- 0.16.0
- Started by
- gzotti
- Completed by
- Alexander Wolf
Whiteboard
GZ: As 3D shape format, OBJ is simple and complete enough. Collada introduces much overhead for no gain.
Some links:
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Work Items
Dependency tree
* Blueprints in grey have been implemented.