Charburner

Registered by VirusSE on 2010-08-13

A design proposal to specificate the characteristics of charburner addon for Siedler 2.5 Return to the Roots.

Blueprint information

Status:
Complete
Approver:
None
Priority:
Undefined
Drafter:
OLiver
Direction:
Approved
Assignee:
OLiver
Definition:
Approved
Series goal:
Proposed for s25client
Implementation:
Implemented
Milestone target:
milestone icon 0.7
Started by
FloSoft
Completed by
FloSoft

Whiteboard

Design Proposal from forum-thread http://www.siedler25.org/index.php?com=forum&mod=forum&action=thread&id=473&start=-1#last

-= Resources =-
3x Wood
2x Grain

2x Coal

-= Construction stage =-
* figure walks with a stem to charpile building area, building up woodpile (three times)
* figure walks with a pack of grain for covering the pile (two times)
* figure goes to finished charpile to ignite it (maybe combine it with last grain-covering)

-= Burining stage =-
* burning time should be equal to building time, so the charburner has always two piles in construction / burning

-= Coal mining stage =-
* figure walks to charpile and mines the coal (two times)

-= Degeneration stage =-
* depleted charpile should degenerate in "build time"

-= Description of working cicle =-
At best buidling conditions, the charburner should have three to four piles in different stages. One to two charpiles should be in stage Degeneration. Another pile is in building stage and the last charpile needs to be in burning stage. At the moment of finishing burning stage, the building of the other charpile should also be finished.

Certainly all this times depends on distance to the charburner building.

(?)

Work Items

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