Option menu definition
The option menu available through the main menu will hold all the various settings which are configurable from within the game. These options will then be stored in the settings module.
* The settings will always be set to the values in the settings module if the option menu is opend
* Values should be stored in the settings module right after they are set on the GUI
* The GUI will be build with the Panda3D DirectGUI system
Blueprint information
- Status:
- Complete
- Approver:
- Fireclaw the Fox
- Priority:
- Medium
- Drafter:
- Fireclaw the Fox
- Direction:
- Approved
- Assignee:
- Fireclaw the Fox
- Definition:
- Approved
- Series goal:
- None
- Implementation:
- Implemented
- Milestone target:
- None
- Started by
- Fireclaw the Fox
- Completed by
- Fireclaw the Fox
Related branches
Related bugs
Sprints
Whiteboard
Possible options to set in the menu
* Language
* Screen resolution
* Audio (Music/SFX) Mute
* Audio (Music/SFX) volume
* Key mapping
* General graphic quality
Work Items
Work items:
Add button on main menu to move to options: DONE
Add controls for all changeable settings: DONE
- Combobox for language changes: DONE
- Split Checkbox to mute Audio into SFX and Music: TODO
- Checkbox to mute SFX: TODO
- Checkbox to mute Music: TODO
- Split Slider to change audio volume into SFX and Music: TODO
- Slider to change SFX: TODO
- Slider to change Music: TODO
- Combobox to change screen resolution: DONE
- List with entries to change key mapping: DONE
- Slider to change graphic quality: DONE