Ingame menu definition
Registered by
Fireclaw the Fox
This blueprint will describe the menu which appears inside the game when the player hits a given key.
Blueprint information
- Status:
- Complete
- Approver:
- Fireclaw the Fox
- Priority:
- Medium
- Drafter:
- Fireclaw the Fox
- Direction:
- Approved
- Assignee:
- Fireclaw the Fox
- Definition:
- Approved
- Series goal:
- None
- Implementation:
- Implemented
- Milestone target:
- None
- Started by
- Fireclaw the Fox
- Completed by
- Fireclaw the Fox
Related branches
Related bugs
Sprints
Whiteboard
NOTE: Currently the game will remove to the main menu and not has a separate in game menu. For the Alpha Dev-Demo version this should be enough.
The ingame menu appears when the player hits the given key. It will then pause the game and give the player a few choices to select. It should contain anything that is also contained in the main menu except for starting a new game. Additional to these options the ingame menu will also have a save, return to game and return to main menu option.
(?)
Work Items
Work items:
Add menu items: DONE
Pause game: DONE
Play background music: TODO