Tagging system for the lvlml files
Registered by
Fireclaw the Fox
Extend the level by a tags which can be used for example for things like triggers.
Blueprint information
- Status:
- Complete
- Approver:
- None
- Priority:
- Medium
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Obsolete
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
- Fireclaw the Fox
Related branches
Related bugs
Sprints
Whiteboard
OBSOLETE: Due to switch to mj-meo-dmts blender plugin all the data is stored in Panda3Ds egg file format.
Tags can be set on all things in a level
They can be used to set the following things:
- Trigger events
- Define object types (e.g. AI paths, doors, etc.)
(?)
Work Items
Work items:
Implement general structur for Tags: TODO
Tag reader in lvlml loader: TODO
Tag writer in lvlml writer: TODO
Extend lvlml specification by tags: TODO
Dependency tree
* Blueprints in grey have been implemented.