Tagging system for the lvlml files

Registered by Fireclaw the Fox

Extend the level by a tags which can be used for example for things like triggers.

Blueprint information

Status:
Complete
Approver:
None
Priority:
Medium
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
Obsolete
Series goal:
None
Implementation:
Unknown
Milestone target:
None
Completed by
Fireclaw the Fox

Related branches

Sprints

Whiteboard

OBSOLETE: Due to switch to mj-meo-dmts blender plugin all the data is stored in Panda3Ds egg file format.

Tags can be set on all things in a level
They can be used to set the following things:
- Trigger events
- Define object types (e.g. AI paths, doors, etc.)

(?)

Work Items

Work items:
Implement general structur for Tags: TODO
Tag reader in lvlml loader: TODO
Tag writer in lvlml writer: TODO
Extend lvlml specification by tags: TODO

Dependency tree

* Blueprints in grey have been implemented.

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