The lvlml reader

Registered by Fireclaw the Fox on 2013-05-05

Description of the reader that will be able to read the games specific lvlml files.

Blueprint information

Status:
Started
Approver:
None
Priority:
Essential
Drafter:
None
Direction:
Approved
Assignee:
Fireclaw the Fox
Definition:
Approved
Series goal:
None
Implementation:
Beta Available
Milestone target:
None
Started by
Fireclaw the Fox on 2013-05-05

Related branches

Sprints

Whiteboard

The reader should be able to fully read the lvlml files as specified in the level-lvlml-definition blueprint and set the values that are in the lvlml files in the specific variables.

(?)

Work Items

Work items:
read object positions: DONE
read collision objects: DONE
read start-/endpoint: DONE
read object transformations: TODO
read model files: DONE
read items: DONE
read AI Specific things: TODO
read sensors: DONE
read extra language files: TODO

Dependency tree

* Blueprints in grey have been implemented.

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