[Editor] Level loading and saving

Registered by Fireclaw the Fox

This blueprint will track, how to load and save levels created and edited in the games level editor

UPDATE: The Editor will now be a blender plugin which can export the objects to a lvlml file

Blueprint information

Status:
Complete
Approver:
None
Priority:
High
Drafter:
None
Direction:
Needs approval
Assignee:
MJ-meo-dmt
Definition:
Obsolete
Series goal:
None
Implementation:
Unknown
Milestone target:
None
Completed by
Fireclaw the Fox

Related branches

Sprints

Whiteboard

OBSOLETE: Due to switch to mj-meo-dmts blender plugin all the data is stored in Panda3Ds egg file format.

the editor should be able to load and save the levels in the games lvlml (xml-styled) format.

lvlml files doesn't have to be able to be loaded in blender. Therefor we use blenders .blend files.

(?)

Work Items

Work items:
save to lvlml file: TODO
load level files (will now be done via the levels blend files): DONE

Dependency tree

* Blueprints in grey have been implemented.

This blueprint contains Public information 
Everyone can see this information.

Subscribers

No subscribers.