[Editor] Level loading and saving
Registered by
Fireclaw the Fox
This blueprint will track, how to load and save levels created and edited in the games level editor
UPDATE: The Editor will now be a blender plugin which can export the objects to a lvlml file
Blueprint information
- Status:
- Complete
- Approver:
- None
- Priority:
- High
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- MJ-meo-dmt
- Definition:
- Obsolete
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
- Fireclaw the Fox
Related branches
Related bugs
Sprints
Whiteboard
OBSOLETE: Due to switch to mj-meo-dmts blender plugin all the data is stored in Panda3Ds egg file format.
the editor should be able to load and save the levels in the games lvlml (xml-styled) format.
lvlml files doesn't have to be able to be loaded in blender. Therefor we use blenders .blend files.
(?)
Work Items
Work items:
save to lvlml file: TODO
load level files (will now be done via the levels blend files): DONE
Dependency tree
* Blueprints in grey have been implemented.