Climbing system for the character
Describes how the character can climb in the game. Like how it is initialized/stopped and the general abilities possible while climbing.
Blueprint information
- Status:
- Started
- Approver:
- None
- Priority:
- Essential
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- MJ-meo-dmt
- Definition:
- New
- Series goal:
- None
- Implementation:
- Good progress
- Milestone target:
- None
- Started by
- Fireclaw the Fox
- Completed by
Related branches
Related bugs
Sprints
Whiteboard
The player should be able to climb on specified objects.
He can climb in any direction, that the object specifies (Horizontal, Vertical and maybe others)
Starting the climb mode is done by pressing the action key while inside the sensor that surrounds the climbable object.
How the player leaves the climb mode is still to be discussed. Current Ideas:
* player has to press a special button (maybe action button) on top or bottom to leave the climbe mode
* If the player hits the top or bottom and further press up or down, he will leave the climb mode
Work Items
Work items:
start climbing on action key while char is in climb sensor: DONE
check if character hits the border of the sensor: DONE
if character hits the border, don't simply let him fall down: TODO
use either the action key or further press in the direction to leave the climbable area (see whiteboard): TODO
play animation while player leaves the climbeable area: TODO
Dependency tree
* Blueprints in grey have been implemented.