Particle Systems

Registered by Ed Jones on 2011-04-05

High performance, high particle count, particle systems implemented (as far as possible) on the GPU to provide simple smoke/fire/water/etc effects with minimal performance penalty.

Blueprint information

Status:
Started
Approver:
None
Priority:
Undefined
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
Approved
Series goal:
Accepted for trunk
Implementation:
Beta Available
Milestone target:
milestone icon prebeta
Started by
Ed Jones on 2011-05-30

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