Stop/start PulseAudio before/after game
Registered by
Alan Jackson
PulseAudion and Wine (when using Alsa) don't mix too well. Killing PulseAudio prior to starting Wine will allow use of Wine in Alsa mode.
Blueprint information
- Status:
- Not started
- Approver:
- Alan Jackson
- Priority:
- Medium
- Drafter:
- Alan Jackson
- Direction:
- Needs approval
- Assignee:
- Alan Jackson
- Definition:
- Drafting
- Series goal:
- Accepted for trunk
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Related branches
Related bugs
Sprints
Whiteboard
(?)