Vortex gravity
Gravity that spirals objects around it as they approach - this could be accomplished by making the attractive force tangential to the gravity point, and adding on a small radial attractive force to ensure objects are still sucked inwards.
Blueprint information
- Status:
- Complete
- Approver:
- David Barker
- Priority:
- Essential
- Drafter:
- David Barker
- Direction:
- Needs approval
- Assignee:
- David Barker
- Definition:
- New
- Series goal:
- Accepted for trunk
- Implementation:
- Implemented
- Milestone target:
- version-1
- Started by
- David Barker
- Completed by
- David Barker
Whiteboard
UPDATE 22/07/2010: The approach of adding on a small tangential acceleration is iffy at best, and it takes a lot of messing with values to make it work reasonably well. Therefore, it will now work completely differently from the PointGravity: the magnitude of the force will be based on the centripetal force required to accelerate a particle towards the centre at a specific rate (supplied through a parameter - 'radialaccelera
UPDATE 25/07/2010: Altering the direction of the force in the aforementioned way gives incredibly strange results, so instead the force will now be directed towards the gravity's position at all times - this has been tested and appears to work well.