'Cusion distance' for particle collisions
Registered by
David Barker
At present, particles' distances from collision surfaces are determined purely based on particle origins, meaning circular particles can travel partway through obstacles before being stopped. A possible solution is to supply a 'cushion distance' (for circular particles this would be their radius) to GetForce() functions which is subtracted from the calculated distance.
Blueprint information
- Status:
- Complete
- Approver:
- David Barker
- Priority:
- Medium
- Drafter:
- David Barker
- Direction:
- Needs approval
- Assignee:
- David Barker
- Definition:
- New
- Series goal:
- Accepted for trunk
- Implementation:
- Implemented
- Milestone target:
- version-1
- Started by
- David Barker
- Completed by
- David Barker
Whiteboard
(?)
Work Items
Dependency tree
* Blueprints in grey have been implemented.