'Cusion distance' for particle collisions

Registered by David Barker

At present, particles' distances from collision surfaces are determined purely based on particle origins, meaning circular particles can travel partway through obstacles before being stopped. A possible solution is to supply a 'cushion distance' (for circular particles this would be their radius) to GetForce() functions which is subtracted from the calculated distance.

Blueprint information

Status:
Complete
Approver:
David Barker
Priority:
Medium
Drafter:
David Barker
Direction:
Needs approval
Assignee:
David Barker
Definition:
New
Series goal:
Accepted for trunk
Implementation:
Implemented
Milestone target:
milestone icon version-1
Started by
David Barker
Completed by
David Barker

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