PSG

Game Client

Registered by Chad Rempp

The game client is the core game system. The game client handles: start up, loading (such as configuration, maps, players...), connecting to the server and handling network communication, checking for updates and starting up subsystems (most importantly the GameStateManager).

Blueprint information

Status:
Started
Approver:
Chad Rempp
Priority:
Essential
Drafter:
Chad Rempp
Direction:
Approved
Assignee:
Chad Rempp
Definition:
Approved
Series goal:
Accepted for alpha
Implementation:
Good progress
Milestone target:
None
Started by
Chad Rempp

Related branches

Sprints

Whiteboard

The skeleton of the client is in place. Simple network communication has been tested.

The game client consists of the following parts
  * ClientConnection: Handles communication with the game server.
  * GameClient: The main program that starts all subsystems and passes off control the GSMgr

TODO:
  *

(?)

Work Items

Dependency tree

* Blueprints in grey have been implemented.

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