Change AI behavior

Registered by Fireclaw the Fox on 2014-11-09

Change the behavior of the AI after a given event has occured

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
Fireclaw the Fox
Direction:
Needs approval
Assignee:
None
Definition:
New
Series goal:
None
Implementation:
Unknown
Milestone target:
None

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Sprints

Whiteboard

Change the AI behavior to another behavior. For example, first let the AI wander around and change to pursue after the PC is in a given distance to the NPC

(?)

Work Items

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