Change AI behavior
Registered by
Fireclaw the Fox
Change the behavior of the AI after a given event has occured
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- Fireclaw the Fox
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- New
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Related branches
Related bugs
Sprints
Whiteboard
Change the AI behavior to another behavior. For example, first let the AI wander around and change to pursue after the PC is in a given distance to the NPC
(?)