A switch to stop SheetNode updating every frame
SheetNode is corrently not very useful as it consumes to much resources updating every frame so there should be a switch to stop auto-updating. See also: http://
Blueprint information
- Status:
- Complete
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Obsolete
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
- Jan Brohl
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I just started learning C++ and looked into sheetNode.cxx to find out how to make it not evaluate the surface each frame - as far as i understand SheetNode:
Putting in a counter to make it refresh each x calls by counting down in cull_callback and only refreshing when 0 is reached which should be no the siplest solution but I dont find the place to put the variables (class attribs) and the methods to change the refresh-interval.
Parametric surfaces shoud propably be rendered to screen using vertex/geometry shaders to get good performance so this seems obsolete.