quake3 to egg converter.
Registered by
ThomasEgi
Add a Quake3BSP to egg converter, including lightmap support.
Whiteboard
what works:
all vertex-data (including multiple UV and vertex-colors)
polyfaces
meshfaces
lightmaps
patch surfaces (without UV-coords,thought)
basic texture support
to do:
better texture handling
wrapping it up into some stand-alone tool
non-standalone version: http://
(?)