quake3 to egg converter.

Registered by ThomasEgi

Add a Quake3BSP to egg converter, including lightmap support.

Blueprint information

Status:
Started
Approver:
None
Priority:
Low
Drafter:
None
Direction:
Needs approval
Assignee:
ThomasEgi
Definition:
New
Series goal:
None
Implementation:
Beta Available
Milestone target:
None
Started by
ThomasEgi

Related branches

Sprints

Whiteboard

what works:
all vertex-data (including multiple UV and vertex-colors)
polyfaces
meshfaces
lightmaps
patch surfaces (without UV-coords,thought)
basic texture support

to do:
better texture handling
wrapping it up into some stand-alone tool

non-standalone version: http://thomaseg1.p3dp.com/samples/bspreader.py.zip

(?)

Work Items

This blueprint contains Public information 
Everyone can see this information.