Support for (Steep) Parallax Mapping
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rdb
Parallax mapping is an addition to normal mapping that is more realistic. It works by also adjusting the texture coordinates in a way that surfaces have more apparent depth and parallax effects.
Comparison can be found here:
http://
We could implement this by adding new texturestage modes, MParallax and eventually also MSteepParallax.
This would read the normal map from RGB channels of the texture and the displacement/height map from the Alpha channel. So, the user would be able to load their parallax/height map like this:
tex = loader.
ts = TextureStage(
ts.setMode(
model.setTextur
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