Ode NodePath Integration
Registered by
Jeiel Aranal
A way to let OdeGeoms directly control NodePath position and orientation so that position updates wouldn't have to be called in the game code.
Blueprint information
- Status:
- Complete
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Superseded
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
- rdb
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