Cg supports geoemtry shaders

Registered by Treeform

Cg supports geoemtry shaders so it should we just need to pass an extra geometry function through panda3d's odd shader system.

Blueprint information

Status:
Complete
Approver:
None
Priority:
Low
Drafter:
None
Direction:
Approved
Assignee:
None
Definition:
Approved
Series goal:
Accepted for 1.7.x
Implementation:
Implemented
Milestone target:
milestone icon 1.7.0
Started by
rdb
Completed by
rdb

Related branches

Sprints

Whiteboard

Implemented by Schell Games.

(?)

Work Items

This blueprint contains Public information 
Everyone can see this information.

Subscribers

No subscribers.