Steam generator effects

Registered by Peter Newell on 2017-02-21

Add visual and performance effects for steam generators added primarily to diesel or separate power cars.

Discussion: http://www.elvastower.com/forums/index.php?/topic/29799-steam-effects-for-diesel-locomotives-and-passenger-cars/
Roadmap: https://trello.com/c/Q5BtAZ3t/335-steam-generator-effects

Blueprint information

Status:
Started
Approver:
James Ross
Priority:
Low
Drafter:
Peter Newell
Direction:
Approved
Assignee:
Peter Newell
Definition:
Approved
Series goal:
None
Implementation:
Started
Milestone target:
None
Started by
James Ross on 2017-04-06

Related branches

Sprints

Whiteboard

#3817 - preparation for adding steam generator effects
#3836 - moved steam heat controller to locomotive for access by all locomotives, and added an initial generator exhaust for diesel locomotive
#3878 - code rearrangement for steam generator effects + fix for MotiveForce not zero at zero throttle (http://www.elvastower.com/forums/index.php?/topic/30392-steamer-accelerates-despite-direction-and-regulator-is-at-zero/)
#3879 - turnoff trace statement inadvertently left on.
#3881 - additional code rearrangement + bug fix - http://www.elvastower.com/forums/index.php?/topic/30413-same-problem-with-dbhp-display-on-steam-engines/
#3882 - finish moving steam heat controller to locomotive and initial release of visual effects
#3937 - added additional steam/smoke effects - moved some code into wagon from the relevant locomotive files.
#3947 - stops error message if a special effect entry is not a defined OR parameter
#3953 - ported steam heating code so that it works on diesel locomotives (typically through a steam heating boiler)
#3954 - Corrected problem with Resume introduced in #3953
#3955 - added ability to determine external temperatures based upon world latitude
#3970 - adjusted latitude/temperature for car steam heating

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Work Items

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