Separate the server from the client
Registered by
Cédric GNIEWEK
Currently, if the client crashes (usually due to a sound or render process hang after a window switching), the server goes down with it and the game ends for everyone.
The server should be separated from the client. If possible, the connection to a server should be done with a GUI in the RunActivity program.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Medium
- Drafter:
- Cédric GNIEWEK
- Direction:
- Approved
- Assignee:
- Cédric GNIEWEK
- Definition:
- New
- Series goal:
- None
- Implementation:
- Not started
- Milestone target:
- None
- Started by
- Completed by
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