Separate the server from the client

Registered by Cédric GNIEWEK on 2015-06-26

Currently, if the client crashes (usually due to a sound or render process hang after a window switching), the server goes down with it and the game ends for everyone.
The server should be separated from the client. If possible, the connection to a server should be done with a GUI in the RunActivity program.

Blueprint information

Status:
Not started
Approver:
None
Priority:
Medium
Drafter:
Cédric GNIEWEK
Direction:
Approved
Assignee:
Cédric GNIEWEK
Definition:
New
Series goal:
None
Implementation:
Not started
Milestone target:
None

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