Foundation for interactive content on secondary screens/devices
The idea here is to provide a built-in system that can be accessed from any device on the local network of the player (assuming correct firewall setup) which exposes and displays interactive content, likely in a web browser (due to their existence on basically every device).
The content provided would be made up of some mostly-static information (game version, activity summary, map, etc.) and some highly variable information (player location, metrics like speed, etc.).
This information should be designed for display on secondary monitors and devices, including tablets and phones. Interactive functionality may be restricted on some devices but all data will be surfaced in all cases.
This blueprint is intended to only lay the foundations, e.g. provide the web server, static content serving and dynamic data APIs. Further blueprints will be needed for each component of information or interactivity added.
Blueprint information
- Status:
- Complete
- Approver:
- cjakeman
- Priority:
- Medium
- Drafter:
- James Ross
- Direction:
- Approved
- Assignee:
- None
- Definition:
- Review
- Series goal:
- None
- Implementation:
- Implemented
- Milestone target:
- None
- Started by
- cjakeman
- Completed by
- cjakeman
Related branches
Related bugs
Sprints
Whiteboard
Work Items
Dependency tree
* Blueprints in grey have been implemented.