Optimizing selection of track sound type

Registered by Carlo Santucci

The optimization can be performed in three steps:
1) avoid reselecting track sound type if train stopped
2) directly selecting track sound from .tdb file if there are suitable entries for the track node where the train is
3) assigning at game start or at .ws file load the initial and final track sound for every track node.

Discussion: http://www.elvastower.com/forums/index.php?/topic/28171-optimizing-selection-of-track-sound-type/

Blueprint information

Status:
Complete
Approver:
Carlo Santucci
Priority:
Low
Drafter:
Carlo Santucci
Direction:
Approved
Assignee:
Carlo Santucci
Definition:
Approved
Series goal:
None
Implementation:
Implemented
Milestone target:
milestone icon 1.1
Started by
Carlo Santucci
Completed by
James Ross

Related branches

Sprints

Whiteboard

7/2/16: beta version of step one made available on ET thread.
12/2/16: uploaded in x.3434

(?)

Work Items

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