Blended dynamic brake

Registered by disc on 2015-12-13

Implement simple blended dynamic brake like in MSTS, and later some advanced blending methods.

Discussion: http://www.elvastower.com/forums/index.php?/topic/25903-are-we-missing-blended-braking-in-or/

Blueprint information

Status:
Complete
Approver:
disc
Priority:
Medium
Drafter:
disc
Direction:
Approved
Assignee:
disc
Definition:
Approved
Series goal:
None
Implementation:
Implemented
Milestone target:
milestone icon 1.1
Started by
disc on 2015-12-13
Completed by
disc on 2016-01-24

Related branches

Sprints

Whiteboard

-Dynamic brake blending % follows the brake pipe pressure change by default (not the cylinder pressure, as bailoff is possible), and takes the higher % command (blending command vs dynamic brake lever if it exist).
-OrtsDynamicBlendingOverride ( 1 ) eng parameter makes dynamic brake lever always override blending command if, the lever is not at 0.
-OrtsDynamicBlendingForceMatch ( 1 ) parameter makes the dynamic brake blending alorithm to try to achieve the same dynamic brake force as the airbrake would have (in case of bailoff)/ or has.

(?)

Work Items

Dependency tree

* Blueprints in grey have been implemented.

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